- Home
- Search Results
- Page 1 of 1
Search for: All records
-
Total Resources4
- Resource Type
-
0001000003000000
- More
- Availability
-
40
- Author / Contributor
- Filter by Author / Creator
-
-
Peng, Siyuan (4)
-
Chen, Wen (3)
-
Kong, Fanyue (2)
-
Liu, Liang (2)
-
Liu, Yanfang (2)
-
Mooraj, Shahryar (2)
-
Ren, Jie (2)
-
An, Ke (1)
-
Bowen, John J. (1)
-
Chen, Yan (1)
-
Davidson, Emily C. (1)
-
Dickerson, Matthew B. (1)
-
Feng, Rui (1)
-
Fermüller, Cornelia (1)
-
Gao, Guanhui (1)
-
Goodman, Jacob A. (1)
-
Guan, Shuai (1)
-
Ladenheim, Kate (1)
-
Lewis, Jennifer A. (1)
-
Liaw, Peter K. (1)
-
- Filter by Editor
-
-
none (1)
-
null (1)
-
& Spizer, S. M. (0)
-
& . Spizer, S. (0)
-
& Ahn, J. (0)
-
& Bateiha, S. (0)
-
& Bosch, N. (0)
-
& Brennan K. (0)
-
& Brennan, K. (0)
-
& Chen, B. (0)
-
& Chen, Bodong (0)
-
& Drown, S. (0)
-
& Ferretti, F. (0)
-
& Higgins, A. (0)
-
& J. Peters (0)
-
& Kali, Y. (0)
-
& Ruiz-Arias, P.M. (0)
-
& S. Spitzer (0)
-
& Sahin. I. (0)
-
& Spitzer, S. (0)
-
-
Have feedback or suggestions for a way to improve these results?
!
Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
none (Ed.)It takes less than half a second for a person to fall [8]. Capturing the essence of a fall from video or motion capture is difficult. More generally, generating realistic 3D human body motions from motion capture (MoCap) data is a significant challenge with potential applications in animation, gaming, and robotics. Current motion datasets contain single-labeled activities, which lack fine-grained control over the motion, particularly for actions as sparse, dynamic, and complex as falling. This work introduces a novel human falling dataset and a learned multi-branch, Attribute-Conditioned Variational Autoencoder model to generate novel falls. Our unique dataset introduces a new ontology of the motion into three phases: Impact, Glitch, and Fall. Each branch of the model learns each phase separately and the fusion layer learns to fuse the latent space together. Furthermore, we present data augmentation techniques and an inter-phase smoothness loss for natural plausible motion generation. We successfully generated high-quality images, validating the efficacy of our model in producing high-fidelity, attribute-conditioned human movements.more » « less
-
Bowen, John J.; Mooraj, Shahryar; Goodman, Jacob A.; Peng, Siyuan; Street, Dayton P.; Roman-Manso, Benito; Davidson, Emily C.; Martin, Kara L.; Rueschhoff, Lisa M.; Schiffres, Scott N.; et al (, Materials Today)
-
Ren, Jie; Zhang, Yin; Zhao, Dexin; Chen, Yan; Guan, Shuai; Liu, Yanfang; Liu, Liang; Peng, Siyuan; Kong, Fanyue; Poplawsky, Jonathan D.; et al (, Nature)
-
Peng, Siyuan; Mooraj, Shahryar; Feng, Rui; Liu, Liang; Ren, Jie; Liu, Yanfang; Kong, Fanyue; Xiao, Zhiyu; Zhu, Cheng; Liaw, Peter K.; et al (, Scripta Materialia)null (Ed.)
An official website of the United States government
